Metaverse is a combination of two terms – "Meta," a Greek word that means After & Beyond, and “Universe” – which describes the virtual or parallel environment linked to the physical world. Simply put, it is a future iteration of the Internet – a combination of multiple virtual spaces where people can meet, socialize, play, work, and learn. Driven by Augmented Reality (AR) and Virtual Reality (VR), Metaverse will combine economies, digital identities, gaming, education, and other life features all in one place.
To foster research aptitude in professionals for creating innovative ideas to start their Industrial research activities in Metaverse.
To create global platforms for students in the Metaverse to interact, learn and engage.
Establish the new generation education method by fully utilizing the visual media's potential and Metaverse's, including Web 3.0.
To be a knowledge bank for students & research scholars in the Metaverse.
Offers an immersive experience to students.
Bridge the gap between real-life and virtual interactions to give conversations a natural feel and fluidity.
Provides hands-on learning experience to students and improves their learning speed
Learning in Metaverse will allow students to explore real-life case scenarios and circumstances that otherwise wouldn't be possible to study in the real world
The cost of instruments and learning will reduce marginally
Students can connect with tutors and fellow students to learn and engage, increase their technological literacy and connect with individuals globally without having to travel half a mile across the world.
AIMRI has always been at the forefront of finding innovative ways to deliver quality education. With Metaverse, AIMRI will create a more immersive teaching style for students and open up their creativity and imagination. As we live in the virtual world, AIMRI expects to cater to students globally and connect them with wider possibilities that await them.